TopSwingEvent handling

Event handling

So far we have seen that we can create and install a GUI component as follows:

  1. Create the item and initialize it if necessary.
  2. Add the items to the content pane of the WindowController, and validate the pane.

We can also set the program up so that the WindowController object is notified whenever the user interacts with a GUI item: DoubleComboBoxDrawing.

In order to get the program to respond to events associated with the object, we must also:

  1. Add this as a listener to the GUI item. E.g.,
        colorMenu.addActionListener(this);
        
  2. Add a declaration that the class implements the appropriate listener interface. E.g.,
        public class DrawingProgram extends WindowController 
                                    implements ActionListener { ... }
        
  3. Add the method promised by the listener interface:
        public void actionPerformed(ActionEvent event) {
           ...
        }
        

Check out the "GUI cheat sheet" in the documentation section of the course web page for a good summary of how to use GUI components in your program!


TopSwingEvent handling